Jailbreak Apps: Barrel and TV Tube Sleep

What we have here, is on Barrel and TV Tube Sleep. They are both springboard applications. Barrel allows you to change the animation that you receive when swiping between springboard pages. There are many effects available, and you can get this from the BiteYourApple repo for free. There are round 6 or 7 different effects available in the application, and to access these different effects you need to go into the settings menu on the iPhone, and then select Barrel. If you don’t want to use it all the time, you can simple just select ‘No Effects’ and your springboard will return to normal. This is especially handy because you don’t need to uninstall it if you want to turn your effects off temporarily. I use this application on my springboard permanently and it doesn’t drain my battery noticeably. Overall I rate this application with an 8/10 on the basis that it could have some extra settings for the animations (slow down, speed up, etc).

The second application we have is TV Tube Sleep. This application will enhance the way you lock your phone by changing the animation to a retro TV style which will snap out as you hit the lock button. This application can be downloaded from the SinfuliPhone Repo. These are both great application and will make your iPhone different. Neither of these applications have a noticeable effect on the battery, and are good for making your iPhone different to the others! There are no settings for this application. Once you have installed it you just need to respring your springboard and it will start working when you lock the phone. The new version even includes the animation into the ‘Slide to Unlock’ screen, which wasn’t available in the previous version. Overall I rate this application 7/10 as it could have some settings to the user to slow down or speed up the animation, which is alike the Barrel application.

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The Samsung Galaxy Note And HTC Titan Boast Sizable Touchscreens

If you are in the market for a smartphone with a bigger than average screen, two options you may want to consider are the HTC Titan and the Samsung Galaxy Note. Both of these handsets offer both similarities and differences, so in this article I will look at some key features of both.

The Samsung Galaxy Note has the bigger screen of the two. At 5.3 inches, it could almost be classed as a tablet. The screen is without doubt one of the best features of the device, thanks to its whopping pixel resolution of 800x 1280. This makes it perfect for watching HD movies, playing games and viewing photos. The screen of the HTC Titan measures up at 4.7 inches, so it is a bit smaller than the Note. The resolution of this is a somewhat standard 480x 800, but the picture quality does not suffer too much thanks to the smaller dimensions into which the pixels are confined.

One of the most important features for many when choosing a new smartphone is the camera. Both the HTC Titan and Samsung Galaxy Note comes with a built in 8 megapixel camera. The features of the two cameras are very similar with autofocus, and LED flash included in both, however the Samsung Galaxy Note comes out slightly ahead with the addition of touch focus, face & smile detection and image stabilisation. Also, the maximum video resolution is higher at 1080p (full HD) compared to the 720p of the HTC Titan.

Operating System
This is an area which is likely to come down to personal preference. The Samsung Galaxy Note ships with the latest version of the Android operating system called Gingerbread, although it will support the new Ice Cream Sandwich version when updates are released. Android is one of the most popular smartphone platforms, and its benefits include a high level of customisation and downloadable apps from Android Market. The HTC Titan runs Windows Phone Mango (v7.5), of Microsoft’s smartphone OS. This is also the latest version, and it was one of the first smartphones released to showcase it. The amount of downloadable apps is not as high as the Android Market, but many find the ease of use of the platform a bonus. Functionality over flair seems to be the order of the day with Windows Phone Mango, and if you are a fan of previous versions then this is likely to be a better choice.

Both handsets have long and impressive spec lists, including fast internet browsing speeds over both 3G and Wi-Fi, lots of internal storage for files like music tracks, documents, photos and videos etc. both also have powerful processors, with the Samsung Galaxy Note boasting a 1.4 Ghz dual-core chip, whilst the HTC Titan has a 1.5 GHz single-core processor, meaning that you can expect top performance from both.

Because these are two very different phones it would be unfair to say that one handset is better overall than the other; however there are a few features like the processor and screen which make the Galaxy Note stand out. Having said that, choosing between the two is likely to come down to personal preference for either the brand or operating system.

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Video Game Technology: The Evolution

The video game industry has become a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you have to go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war with other hobbies and entertainment to become a necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since the shaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the span of 40 years. But what is the fascination?

Spawning from the missile defense systems of the 1940’s the first interactive video game was produced in 1952 called OXO. Using a light pen it was similar to Tic-Tac-Toe. University mainframes were being used in the beginning and most games were invented by individuals as a hobby which meant that production was minimal and the games were forgotten. Almost simultaneously the arcade system and home console were released and they introduced the use of joysticks. In 1971 the Galaxy Game was installed at a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 and these games became commercialized. 1972 The Magnavox Odyssey home system was released in the US, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches inside the unit, altering the circuit logic so multiple games could be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now instead of having games programmed in systems there could be a library of games.

Thriving for the most innovated technology and having the most popular games all while still making a profit was an act that would prove to be hard to juggle. In 1977 Atari 2600 (which started what is known as the second generation consoles) was released by Atari and during the holiday season the company released nine games which helped fuel the systems popularity. By 1980 Mattel released Intellivision with it’s superior graphics this started the cutthroat business of video games. 1982 ColecoVision was brought into this boiling pot of competition of this new trend. While store shelves where filled with these choices the industry had it’s second crash in 1983 because of the lack of consumer knowledge and too many choices. Many consoles would come and go.

In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was released bundled with Super Mario Brothers. With a redesigned controller that used a D-Pad and a couple of buttons NES was the foundation for future consoles. NES had a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. During the reign of NES many factors and inventions gave hope and nervousness to gamers and developers. While the internet gave way to multiplayer online games the home consoles companies were researching the latest components for their systems. In the early 1990’s Sega Genesis was released and slowly took hold of markets, but eventually made an impact. The rise of categorizing games as genres, because of bigger libraries of games and 3D graphics, made courts step in and contend the content being distributed by these companies. Their complaint “games were too violent and looked too real”. Little did the courts know their last comment is what were making gamers hungrier for every release. New laws by putting an age limit on who could buy violent games defused that fight, but that wasn’t the last war the video game industry would face. 1991 Nintendo released the Super NES and Sega’s argument against it, even though they both were 16-bit systems, was that Super NES was too slow. So, the formula for consoles became great graphics, processing, and game play.

Being portable was another question raised by the industry which gave birth to handheld systems. In 1980 handheld LCD’s came out, but not until 1989 when Nintendo launched Game Boy then portable handhelds took hold. While Sega and Nintendo were in a struggle of power PlayStation made it’s debut in the console market in 1995. PlayStation launched with the use of cd’s instead of cartridges which became another milestone and basic for the industry, but PlayStation still didn’t have support in some markets and game companies until they realised cd’s held more data and were cheaper to make. This would lead to counter act with their own cd consoles. Nintendo 64 was a success, but still using cartridges the cost pushed game companies away, and Nintendo started losing game titles. Nintendo came up with GameCube a cd based system, but lack of adult oriented games and small library it wasn’t as popular as PlayStation. Sega released Dreamcast in 1998 with a built-in modem for online play which pioneered online gaming with consoles, but failed.

PlayStation released PS2 in 1998 though with the feeling of not having a significant competitor a comment was made that would change and propel the evolution of the video game technology. “Video game systems are the next computers” helped merge the computer and video game consoles yet keep them separate. Feeling threatened Microsoft’s CEO Bill Gates, who is one of the richest men in the world, would branch out from his Windows software to produce Xbox in late 2001. His goal was to be the best gaming system and wouldn’t stop at any means. He had the finances to research and develop. Bill used his PC technology such as Intel Processors and hard drives, and put it to use in the Xbox even though it was a loss for Microsoft, but that would secure his Windows brand. With Xbox’s graphics, hit game titles, and online gaming through the console having so much money invested in them the other companies didn’t have the funds threatening computers anymore. Feeling dominated in the home systems Nintendo and PlayStation focused on there handhelds. Each had their own unique technology to keep them floating and evenly matched. Nintendo DS prospered with there touch screen while PSP sold on multi use. PSP had such high graphics that you could watch movies and play games. Even though handhelds didn’t rise above consoles there are still markets where they thrive because of there portability. Microsoft released Xbox 360 in November 2005 while PS3 hit the selves soon after. Both setting the technology standard for systems, both featured high-definition graphics, large hard drive-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform. PS3 debuted higher in cost because of Blu-ray and Wi-Fi technology.

Nintendo came back with force by introducing the Wii late 2006 because of the motion controller’s even though critics thought it would fail. It also was lower in specifications, but another innovative invention kept Nintendo in the game. The auto and cell phone industry was invaded by the video games expansion. Cars went from having systems custom built in to standard out of factory. Cell phone went from having pre loaded games to being able to download from online which took a chunk of support from the handheld business. Even with these new toys the public was left in shock because of Nintendo Wii’s player interaction, but Xbox and PS 3’s online multiplayer action still had a great hold. While PlayStation tried to reinvent the wheel with their own motion controller PlayStation Move in 2010. Microsoft went with a knock out blow by releasing Kinect for Xbox 360. Kinect is a motion sensor technology that uses no controllers. These motion systems have spread the interest from teenagers and young adults to the elderly who can’t physically participate in sports, The genres now include sport fitness for those that can’t afford gym membership, senior centers and community centers. It looks too early to tell how effective Microsoft and PlayStation can be against Nintendo seeing we are only in the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme when the sales from the holidays are calculated.

It seems as this industry evolves that science-fiction novels our grandparents read are coming to life. Just like how human cloning and space travel was imagined but wasn’t realized until decades later, I wonder if and when warp zones or molecular separation are introduced who will discover it. Is a worm hole going to transport gamers in the future when they are challenged to a virtual reality fight? One thing is certain and that is people understand the products out there and the games that they support. It wont be a consumer issue causing the next video game industry scare. The technology that is continually changing has peeked the interest of millions.

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Why Do You Need A Native App?

Companies build mobile applications to give a tough challenge to their competitors in order to win consumers’ interest. Mobile applications open up opportunities to people. Business persons can easily find a way to start their own business. A market research helps them understand the areas that remain untapped before in the commerce. Mobile applications, today, are hugely used in the e-commerce where a small industry gets a platform to showcase and sell their products. After considering fields to be explored, companies need to resolve the confusion of choosing the right mobile app development.

Mobile App Development Categorization:

Developers have three ways to design a mobile application. Native apps are those that are platform or device specific. Since these applications concentrate on devices, they have advantages to access the feature of the operating system and other software supports of devices. Companies are also showing interest in developing hybrid applications that support multi-platform and are based on single-code designing. Hybrid applications are easier to develop. The vest interesting and demanded mobile apps are web apps. They run on browsers and they perform requests over the internet. You no need to download such applications.

So, these mobile apps have come up with both advantages and disadvantages. Choosing the right one is still necessary for any business. Even though hybrid and web applications outperform native apps in respect of benefits, companies stick to the native designing option for offering a great user experience.

Why do you need native applications?

Consumers want a great user interface from your application. It does not matter to them which approaches you have adopted. They need a smooth navigation and all the features that help them easily find out their product. Native applications fulfill all requirements rightly. These apps are fast and reliable. When you want to offer a seamless app experience to your users, you need these applications.

Hybrid applications, though easier to design, perform poorly and have a low user experience. Since these apps load data directly from the server, some key problems arise. The number of server requests definitely affects the functioning of an app. There is also a problem regarding the load balance requests.

The biggest reason for having a native application is the user experience. Since people want a smooth integration between mobile apps and devices, this option comes first to the mind.

Benefits of Native App:

You have many reasons to go with these applications. Companies that have apps designed for a specific operating system have earned uncountable benefits. These apps not only boost the traffic, but they also make your approach trust-worthy and reliable.


Since native applications are platform-centric, you will get many versions that offer a smooth function. Your user will be happy to download your app when you have many things to offer.

Accessing device’s inbuilt features:

When an app integrates well with the devices’ feature, it gives a satisfying result. Native applications use GPS, calendar, camera, and other functions of a device to give users a quality experience.


No other mobile applications can be as fast as native apps. Since hybrid apps are dependent on browsers, they take time to load. This cannot be the case for native apps. They are independent and work brilliantly on a device.

Offline functioning:

Native applications give you an offline support. You can run your applications with or without internet connectivity. Since these apps download data, users can work offline.

There are many factors that contribute in choosing a mobile app development type. According to the marketers, more companies choose native applications for their benefits. Since these apps need time to develop, companies must wait for more than 6 months. Those who want a quick launch to grab the early market prefer hybrid apps to others. But, some issues like user experience and an easy navigation always play a role in making an app successful.

Native applications seem to be mandatory for a few business fields, such as messenger, game, social app, complex planner, and an online shopping with a payment option. If you are dealing with one of these options, choose a high-quality app development. Web or hybrid applications have also some specific areas to use, such as a dictionary, newspaper or magazine, and an online catalog.

Identify your target audience first and design applications for users. Native Android app developers find a great demand as the reach of the operating system is higher than any other OS. But, if your business targets a global audience, try to design iOS applications that bring you a better result.

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